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Booked! — The Football Card Game

Advanced play · Group Stage

The tournament

Same deck, played as a league. Ratings switch on, mixed-nation squads become legal (at a price), and your Starting 7 stops being the finish line — it becomes the team you take into matchday.

Download the scoring guide (PDF) ↓

The formula that decides everything

GOALS = (your Attack − their Defense) ÷ 3, round down, min 0

Defense is your GK plus both DEF. Attack is both MID plus both FWD. Every nation beyond your first costs a point of each — chemistry is not free.

Advanced Play — Group Stage (the tournament)

Same deck, played as a league. Ratings switch on, mixed-nation squads become legal (at a price), and you don't race to 7 — you play matches with it. 2–4 managers, ~45 min, three matchdays.

The matchday cycle (×3)

  1. Build phase — normal turns.
  2. Full-time call — first legal 7 calls "FULL-TIME!"; everyone else gets exactly two more turns.
  3. Matches — pitches LOCK (no plays, bookings, or ⚡ instants; only the match official can reopen a pitch). Each manager plays their left-hand neighbour.
  4. Reset — pitches and hands stay; next matchday.

No legal 7 at lock? Forfeit: recorded 0–2.

Squad math

DEFENSE = GK + both DEF · ATTACK = both MID + both FWD. Only your legal 7 counts. Super Sub = rating 6 anywhere. Chemistry: each nation beyond your first costs −1 Defense AND −1 Attack. Booked players play at −1.

Scoring

GOALS = (your Attack − their Defense) ÷ 3, round down, min 0. Win 3 pts, draw 1, loss 0. Golden Boot: win with your nation's star (the 10) on pitch = +1 point. The match official: flip 1 referee before each match — their call warps that match only (full table in the guide PDF; e.g. THE WALL: both defenses +3; VAR REVIEW: each side's highest rating counts 0; REVERSE: attack defends).

The table

Most points after Matchday 3 lifts the cup. Tiebreaks in order: goal difference → goals scored → fewest own cards sent off → sudden-death Squad Rush.

Optional: Matchday Drama

After the official flips, each side may play exactly ONE ⚡ instant before goals are computed (VAR REVIEW: zero their highest rating · OFFSIDE!: their top FWD adds no attack · PLAY ON: cancel the other instant or the official's call). Adds bluffing, slows resolution.

New to Booked!?

Group Stage assumes you already know the core game. Learn Squad Rush first — it takes two minutes.

Core Rules →